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Update: Rage; Burning Man; Sandbox Games.

October 4, 2011 Leave a comment

I’m not dead. Really. I’ve just been very, very busy.

I’m currently installing Rage, the newest game from iD (the crew who brought us such games as DOOM and Quake). Look forward to a review very soon.

I’ve also got a Burning Man article coming (eventually) as well as a half-written discussion on LA Noire and sandbox games in general (there will be charts!), but again, it comes down to finding (or making, as the case may be) time. A little more patience, and I should be back in business soon. Thank you, please drive through.

Update; Fourth of July; New World Colony.

July 4, 2011 Leave a comment

I realize it’s been a long time since my last update. My apologies; sometimes it turns out life gets totally and completely amazing, and things like non-paying gaming news blogs fall on the backburner over things like, y’know, working on things that actually pay me, prepping for Burning Man, and generally having the time of my life. You understand.

It being the Fourth of July, I’m of course writing this in my swim trunks on the shore of Newfound Lake in New Hampshire, sipping on a Corona in the shade. I hope all of you in the US are enjoying your holidays, and all of you outside of the US are wishing you were here, blowing shit up and being patriotic. Suck it.

That said, there have been a lot of developments in the gaming world, and I’ll do what I can to at least touch up on some of them real soon. In the meantime, here’s a snippet from a review I had sent in to The Escapist for publication after PAX East that didn’t get printed. No idea why. Oh well.

Either way, if you have an iPad, check out this game – it’s pretty awesome.
—–
It ain’t easy being an indie game developer. Even with major strides being made in terms of digital distribution, there is still the question of market exposure. With a massive event like PAX East, it’s common and understandable for major industry players to dominate the scene. They have the money and the sway to purchase vast display booths in prominent locations, as well as the marketing clout to seed the minds of the general public, and thus exert a certain level of control to guarantee at least some press coverage.

In recognition of this, I made sure to check out the various indie games abound at PAX East this year. In doing so, I managed to find some of the more clever and enjoyable games I’ve seen up for release this year.

One of my favorites was New World Colony, an iPad turn-based strategy game coming from Cambridge, MA-based 82Apps. It’s considered a mash-up of Settlers of Catan, Risk, and Civilization, drawing on the unique benefits of all three to fill in the holes left by each. The board is a randomly generated hex pattern of land types, and the tiles are arranged in such a manner that no player will guarantee themselves an opening advantage. Each turn, players will seek to obtain and defend various resource types and then use said resources to build establishments (granaries, mines, shipyards and the like), defend, and attack.

The game contains a fairly interesting Market system, in which players can barter their own resources in exchange for others. The kicker in this is that the system is a starvation economy – there are only so many of any given resource available in the game. True to supply and demand, the less of a resource there is, the more expensive it becomes – going so far as the per-trade level. This allows a clever player to starve out his opponent of a given resource, possibly turning the tides in a battle.

The game is playable on a single iPad, and will recognize player orientation around a table and adjust its display according to who’s turn it currently is. “I want it to feel like a board game,” says Erik Asmussen, developer and founder of 82Apps. It can also be played online via game center integration.

New World Colony has three game modes – Normal, Pacifist, and Warlord, each catering to a different playstyle. 82Apps is tailoring Player Vs. Computer games to be somewhere between 20-30 minutes, with a little leeway with solely human players.

All told, the game looks engaging and promising. My only complaint, as expected, is that I can’t get it on the Android platform, and as a result, I can’t really play it (I don’t see myself buying an iPad anytime soon).

New World Colony is purchasable from the iTunes app store for $0.99.

PAX East, Day 3 – Quick Update; Recap.

March 14, 2011 Leave a comment

Here we are, at the end of another PAX East, alive and whole (well, save for that little empty space in our heart of hearts that we feel at the end of PAX). I have a lot of thoughts to unload, but to form them in a reasonable and legible fashion tonight would be an effort in futility, so you’ll all have to wait.

“But wait,” you may ask, “for what are we waiting?” (See what I did there? Bite me, dangling prepositions.) Well, today I decided to approach the day (with the exception of checking out the Portal 2 video) from the angle of seeing, playing, and learning about games that I didn’t know about before PAX. I hit up a lot of the indie and/or first-release games on the floor, completely forsaking the Sunday panels. A few highlights:

I look forward to filling you all in on what went down over the weekend, uploading pics, and getting some discussion going. In the meantime, what were your favorite parts about PAX this year? Least favorite? Why? Let me know!

PAX East, Day 2 – Quick Update.

March 12, 2011 Leave a comment

Quick post from the PAX East media room – Day 2 has gone smashingly well thus far. A quick list:

  • Got some good interviews in (keep your eyes peeled!)
  • Didn’t come close to getting into the Rage demo (damn you, insane lines!)
  • played Ubisoft‘s new Kinect-centric Child of Eden (beautiful)
  • saw some really great cosplay (super cool stuff, really)
  • didn’t get enough food (need to remedy that soon)
  • snagged an invite to the Bioware meetup (heading to that in mere minutes)

I’ll keep updates coming as I have them! Stay tuned! Also, if you’re at PAX East and want to meet up/get drunk/know of a good party, add me on Twitter and say hi!

Monday Night Combat; Team-Based Multiplayers.

October 3, 2010 Leave a comment

Is anyone else as in love with Monday Night Combat as I am? It’s odd; I sheepishly admit that not only did I avoid playing DoTA at all back in the day (nothing personal against it, I just never got into it; I dunno), but I also have never been very good at FPSs, and as such, never really got into Team Fortress 2. I have many friends who swear by it, and I’ve always wanted to sit down and learn it, but I admit that I hate the multiplayer learning curve of “get facerolled and teabagged for days of playtime until you learn the maps and figure out how to play” that is, in essence, the basis of all FPSs on the market. It’s just not how I roll.

On top of that, we’ve seen an increase in games that are primarily multiplayer-based, ranging anywhere from the solo-hero-centric Halo to the group-focused Modern Warfare and Team Fortress 2, which on the one hand will increase the “team factor” and make every player relevant in their own right (at least in theory), but on the other hand only increases the distress afflicted on new players to perform well not only generally but specifically, to master their roles immediately and fully understand all maps, all game and class mechanics, all aspects of wall hacking and the avoidance thereof, to make themselves impenetrable to the veritable slings and arrows of outrageous fortune, or at least in this case, the trials and tribulations of the onslaught of the sharp learning curve that is the multiplayer FPS industry.

With all of that going on, it’s hard for me to muster up the energy and effort required to learn a new game, let alone a new style of play. I enjoy playing team games with my friends, but the task of finding a frequent and mutually agreeable timeframe in which to play team games with my friends is something that I often find nearly impossible. I think this is the primary reason that I never really got into Left4Dead; I had a lot of friends who played it, but when combining my schedule with theirs, I found it shockingly difficult to find a time in which we would all be around and able to play, which kills the “playing with friends makes the learning curve easier to handle” angle right off the bat. As a result, it never really took to me.

I’m currently fortunate in regards to Monday Night Combat in that I have a crew of friends who play it on a fairly regular basis (read: 3-4 nights a week), and what with Wrath of the Lich King truly winding down as everyone prepares for the 4.0 patch and begins serious prep for Cataclysm, I’ve found that my normal Monday+Wednesday raiding schedule is a lot more open (ok, there’s actually a lot more than the end of WotLK keeping me from raiding, but I’ll post about that next – hint: it involves awesome things happening because of that whole RealID thing – it’s so awesome, just you wait). This has allowed me to actually get some good xbox live time in with my friends, which has done wonders for my entry into this crazy-awesome team-based 3rd person shooter/escort game.

Is anyone else playing this game? Drop me a line!

RealID pt.3; Penny Arcade Chimes In; Internet Dragons.

July 9, 2010 7 comments

Just so you all know, I don’t work from home, nor do I have a cushy office job where I pretend to work while instead scanning forums and e-stalking hapless WoW players. This week just so happens to be my vacation (or stay-cation, to be more accurate), and while I fully intended on getting some serious gaming in all week (I have a giant backlog of xbox 360 games, not to mention some great new games from Steam’s crazy summer sale), ActiBlizzard’s release of the RealID plans kind of, well, threw that for a loop. On the upside, I got a cool flash in the pan out of it; let’s see how many of you stick around next week (SPOILER ALERT: I’ll still post, but probably not every day). Don’t worry, I won’t take it personally if you don’t – it’s the internet!

So first and foremost, a list of a few RealID-related updates:

I’m sure you’re all familiar with John Gabriel’s Greater Internet Fuckwad Theory. If not, it is as follows:

Now I’m sure a lot of you have noticed that many of the supporters of the RealID system (so far every one that I’ve found is white and male, but that could just be coincidence) have been referencing the above Greater Internet Fuckwad Theory as proof/reason for their support. “Remove the anonymity, and the troll will go away!” they say. Now, Tim Buckley over at Ctrl+Alt+Del is of the mind that if you take away the anonymity, not a goddamned thing changes, and I agree. People who are gonna troll are gonna troll no matter what.

More to my amusement, however, Tycho posts his take on the RealID/Real Names issue:

Blizzard’s RealID thing didn’t make any sense to me, but that’s because I was relying on the official message to get a sense of it’s purpose. It’s a much more straightforward when you read the article at USAToday’s Game Hunters entitled “Blizzard and Facebook’s friendly social networking deal launches with ‘StarCraft II’.”

If I thought I could top this comment over at MetaFilter, I would do so. I can’t. The RealID thing is a bad idea that won’t work. If it were merely a bad idea, or merely wouldn’t work, maybe there’d be something in it. Accountability is crucial – you might recall our theory on the subject – and a fixed persona makes the laws of a microculture enforceable. But the idea that this persona must bear your actual name to lend it value (for you, or for others) is ludicrous.

The worst part about the official messaging is how it conflates expanded Battle.Net functionality with RealID, so that it seems as though these things are inseparable, as though your mystically-infused “truename” is a bundle of syllables congealed with a cosmic power. They chose to commingle these things in order to realize Battle.Net as a Social Network, and to develop true cultural currency (also: regular currency) thereby.

What do you get out of it? Well, that depends.

So please – stop posting the Fuckwad Theory as your basis. Accountability is important, yes, but a single username for a RealID would accomplish the same thing.

SpiderFarmer makes one of many fantastic posts from a female gamer’s standpoint, and I commend her for her post. Also deserving of praise for the same topic are all the folks over in the WoW Ladies community who decided to step up and speak their minds – not to mention this incredible master list of information and links. Well done!

A great many popular gaming bloggers continue to leave the game in protest (or at least cancel their subscriptions for the time being), while many helpful forum posters state they will cease to post altogether outside of their blogs. Keeva at Tree Bark Jacket suggests allowing a wow.com-esque self-regulation downranking system, and I gotta say that’d be pretty awesome. The sad thing is, the more and more I read about this, the more I’m convinced that it has nothing at all to do with forum behavior or trolls, as the initial post said, but instead has to do with the aforementioned facebook integration, a desire to secure ActiBlizzard’s Asian market by complying with Korean and Chinese laws, and/or the eventual implementation of targeted advertising in game. That is not a road upon which I’d like to travel, sad to say.

Anyone have any suggestions of upcoming MMOs that look promising? Champions? Warhammer? FFXIV? That Torchlight MMO? Ascended is open to suggestions, should this change go live. I know many will still play (and I support their decision to do so – I just want them to be happy), but a large amount of my guild has already canceled their subscriptions, and one of the most important things for us all, in the end, is that we play together. We still have members on our forums that quit playing years ago, and I have no intention nor desire to see the community of my guild collapse because of RealID. Any and all suggestions, however, are most appreciated. We just want to kill internet dragons.

Finally, I’d also like to add that I am extremely excited about this possibly becoming the new Hitler Downfall meme:

Video editors – FALL IN AND ROLL OUT!

PAX East Decom.

April 2, 2010 Leave a comment

This weekend, expect -

  • PAX East decom post (wih pictures!)
  • RB2 DLC update (Hendrix!)
  • Ascended Meetup! (tons of fun, and even more beer!)
  • D&D Discussion (yes, I’m starting again)
  • FFXIII talk (not much, as I’m not far in)
  • ROFLcon Anticipation (less than a month!)
  • Lich King 10m update (hint: still trying)

and MORE! You’ll see; it’ll be rad.

PAX East Updates; Shadowmourne Quest Progression; 3.3.3 Patch Notes (or, why I still won’t run Occulus).

February 22, 2010 Leave a comment

This just in! According to neowin.net, Nvidia will be unveiling it’s fastest gaming technology yet at PAX East 2010. This event just gets cooler and cooler. Who’s going? I know Averna and I are going, as are about a dozen of our guildies. Straight-up Ascended meetup! Woot! Also, given that I will be hosting a ton of guildies, I will not be registering for the BYOC option, but if you’re interested, I recommend registering ASAP – spots are very limited.

I will be updating more on this as the event gets closer, and of course, I’ll be doing what I can to update what I can about the event itself (though since we’ll be hosting a slew of guildmates, don’t expect minute-by-minute updates).

In other news, I’ve almost completed A Feast of Souls, my current quest in my Shadowmourne questline. After that, next up – a hard-ass kill of Putricide! Seeing as we’ll be banging our heads against Putricide again tonight hoping for our first kill of him on 25-man, I’d say it’s a bit away before we can do it so well we can have me in there messing around with being the Abom to get the debuff for the quest, but I’ll update as we get closer. Wish us luck!

So as I mentioned the other day, Blizzard has released the patch notes for 3.3.3 (though GhostCrawler has stated that they are not 100% complete) and there’s some big changes coming. I’m not even going to touch the massive pvp/battleground changes, ’cause hey, pvp is fun, but it’s not my big thing. I’m on a PvP server because I like the violent nature of it; I like the unsuspecting attacks, I like the “look over your shoulder” feel it gives, but at the end of the day, PvE is where my heart is; I live for the raid, for the group kill, for the exultation of a hard fight well executed. Leave the PvP change reviews to someone who lives and breathes for the PK.

First – some random stuff.

Dungeons & Raids

  • Culling of Stratholme
    • Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.

Classes: General

  • Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.

Ok, so we’ve got some simple fixes here that make life a little easier. I’m all for ‘em. Bring ‘em on. Insert more times that I say “‘em”. Onward. As I’m sure you’ve noticed, I care a lot about my Unholy DK (and am at this point just amused by the fact that it’s impossible for a patch to come without a serious change to the spec), so I’ll hit on those changes.

Death Knights

  • Talents
    • Unholy
      • Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight’s diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.

Whoa whoa wait a second there – is that a buff, a nerf, or somewhere in the middle? Well, it sorta depends on what you do. With the physical damage increase, you’re looking at a buff on non-diseased targets. That is to say, if you use Scourge Strike against something right off the bat, it’s going to do more damage post-patch than it does now. This change should not, however, affect much for PvEers, as even though it looks like a nerf at first glance on the shadow damage, don’t forget the shadow damage is directly proportional to the physical damage, so it’s relatively the same thing (an ever-so-slight buff, actually). Both still double dip in the same ratios, and in the end, if there’s a change, you’re probably not going to notice it. If anything, you’ll notice that ArmPen is worth a tiny bit more. Don’t worry about it. In the end, this will most likely be about a 50 dps buff for you. From this post:

Scourge Strike was:

(0.65*D + 676)(1 + 0.75 * 1.43)

where 1.43 is as far as I know the double-dip multiplier for the shadow portion

New Scourge Strike:

(0.91*D + 946) * (1 + 0.36 * 1.43)

Then

1.347*D + 1401 < 1.378*D + 1433

So with these data it’s a clear PVE buff of about 2.3% Scourge Strike damage. However, this doesn’t take partial resists into account. If we do that with the average partial at 4.5% as mentioned earlier we get

Scourge Strike was:

(0.65*D + 676)(1 + 0.75 * 1.43 * 0.955)

New Scourge Strike:

(0.91*D + 946) * (1 + 0.36 * 1.43 * 0.955)

Then

1.316 * D + 1368 < 1.357 * D + 1411

So taking partial resists into account PVE SS damage increases by around 3.1%. If we take SS to be about 23% of our single target damage, it’s a slight boost of a about 0.7%. Rejoice!

There are a ton of Auction House changes, which I’ll go over (read: look at) at some point in the future, but for now let’s just skip ahead to what made me omg wtf nerdrage pissed:

User Interface

  • Dungeon Finder
    • The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.

Yup, totally wtf pissed.

Here’s the thing – I’m in the camp of people that hates Occulus. Now, before you get all hatin’, raging at me for not knowing how to play, saying it’s easy, saying I can get all those extra badges and the mount, hear me out. I like vehicles. Which is to say, I like 2d vehicles, land vehicles. I think that the Flame Leviathan fight is super cool and fun, I think that while Wintergrasp is poorly implemented and the server architecture can’t handle it, it’s fun in concept and I like the style. 3D drake vehicle combat, however, is another thing entirely. I hated Malygos Phase 3 with a seething passion, and would have opted out of running it at all if I weren’t, y’know, the guild leader (it would have set a bad precedent, not to mention the hit on morale). The display engine just doesn’t cope well with 3-dimensional space, figuring placement not just 360º around you, but also above and below. It’s poorly designed and plays in a way that I do not find enjoyable in any way, shape, or form.

Is it easy? Totally. Can I do it? Of course. Should I have to? NO. I play this game to have fun, and Occulus is not fun, at all. I’d rather not play WoW than run Occulus. I don’t care about Triumph badges, I don’t care about mounts. I have no reason to run it, at all, and it saddens me that because Blizzard decided to make the random daily include Emblems of Frost, I’m basically forced to run one random a day in order to be a dedicated raider.

Currently, this isn’t much of an issue: if it pops, I leave, wait 15 minutes, and try again. But the above change tells me the following. First, Blizzard recognized that they had an epidemic of people leaving Occulus when it popped, so they added some extra rewards for completing it – a few extra Triumph badges and the chance at a mount. Apparently, that didn’t do enough, so now they’re taking the other route – punishment. Blizz is acting like a bad parent, first offering sweets as a reward for finishing a dry meatloaf dinner, and when that doesn’t work, threaten punishment. If you don’t run Occulus when it pops, you don’t get to run anything for half an hour. Ok, I’ll log out and go play Rock Band for half an hour. No skin off my back. At least that’s FUN.

Could I suck it up and run it? Sure, I could. I mean, it’s quick and easy, right? As I told a guildie last night, so’s your mom, but that doesn’t mean I should jump her bones. Not. The. Point. I play this game to have fun. I play this game because it IS fun. I like the grind, I like the options, I like the playstyle; hell, I’m working on Loremaster for my freakin’ Death Knight, and even though it’s tedious as all hell, I’m enjoying it a lot. Occulus does nothing for me, and I resent being extorted into running that 15-minute facepalm just because Blizzard can’t admit/accept that it’s terrible. They did as much already when they added the extra rewards for it; I’m sorry that wasn’t enough. You know what would be enough? Give us a one-minute pre-combat “grace period” upon entering an instance to leave it. Yes, you’d see people leaving groups because their teammates aren’t in T10 – I consider that an acceptable rarity, or at least an acceptable option vs punishing people who refuse to waste their time because Blizzard can’t accept that they made something that sucks.

I’m not saying it should be abolished; I’m not saying it should be removed. Shit, some people like it. You may enjoy it, and if so, kudos – I’m fine with that. Everyone is different (no two people are not on fire). But now Blizz wants to see if people will log out for half an hour when their RNG gives them that joke of a run?

You bet your ass I will. I’m just going to do so while being even more pissed that in order to be a progressive raider, I have to run content that I beat over a year ago *every day* and subject myself to the chance of that abortion of an instance or a half hour penalty? The damn things never should have given Emblems of Frost in the first place. I don’t see them changing that anytime soon, though, so I die the little death inside.

Now, again I recognize – some people really like it. I also know that a lot of devs put a lot of time and effort into it, and I respect that. The existence of the instance doesn’t bother me; the fact that I’m going to be penalized for half an hour for not wanting to run it does. I could just not do the daily random, but again – then I’m losing 14 Emblems of Frost a week, and for a serious raider (especially an Unholy DK, that needs all five pieces plus the cloak – 455 Emblems total, unless I get lucky in VoA), that’s a lot.

So that’s why I hate this change. Weak, Blizzard, really weak.

So what are your thoughts on the change? Like it? Hate it? If you’re civil, I’m down for a discussion. Whatcha got?

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