Archive

Posts Tagged ‘gaming’

RAGE.

January 29, 2012 Leave a comment

I know I promised you all a RAGE post. I know I did. I even bought it on launch day and effectively sequestered myself in my apartment until I beat it. Here’s the thing – it sucked. It really sucked. It sucked so hard that when I was finally done with it, I wanted nothing more than to forget I had ever played it. Since it’s not like you guys pay me for this shit, it seemed like a pretty solid idea. Sorry about that.

I mean, I didn’t really think that it would be that bad. How bad could it be? I mean, it’s by id Software – these guys brought us Quake and DOOM. It uses a gorgeous new engine, and it uses it well – the game world is beautiful and enthralling, the landscapes never duplicate, and even the details of how enemies take a bullet are fantastic to view. Shoot someone in the leg, they topple over like you’d expect them to, and then they crawl to cover.

That’s all great and ducky, but at its core, RAGE is still a poorly-told shooter with an identity crisis. It can’t decide what kind of game it wants to be. From the RPG-esque quest system, to the shoehorned driving segments, to the Magic: The Gathering-like minigame, RAGE is a game that constantly wishes it were something else. This would be all fine and dandy if those aspects were, well, good.

Wanna talk story? Let’s talk story.

Think of the most bland, boring, and overdone post-apocalyptic story you can imagine. It’d probably be something along the lines of Beyond Thunderdome meets Fallout meets Borderlands, right? (I’m not dissing those stories; I’m saying they’re overdone and commonplace at this point). Yeah, that’s the story of RAGE. Despite being in production for four years, the story itself read like something you and your buddies would come up with while drunk and high after a night of a Mad Max marathon.

An asteroid (they at least use a real asteroid) hits Earth and kills off/mutates most of the population, but the government made all these “ark” things with people in them to survive and rebuild society ages later. They were also jacked full of some silly special nano-things (I forget what; it was a while ago, and it was a stupid attempt to make you feel special). Ark breaks open, everyone but you dies, you crawl out into a post-apocalyptic wasteland, are about to get owned by some mutant freak, and then John Goodman’s voice shoots him in the face and saves your butt.

You hop into John’s dune buggy and he just blabs away and gives you the setup. Then despite his obvious caution that has kept him alive in a harsh and foreboding world, he wants to help you out, and sends you on some missions. A few of those in, and you’re helping people over here and people over there, for no real reason beyond the fact that there ain’t much else to do in this wasteland. Occasionally you’ll hear mention of some super-powerful “Authority” group (word on the street is, they’ll be after you).  You’ll kill some mutants, kill some raiders, and get corralled down a plotline into doing fuck-all for randoms that don’t matter at all.

By the end of the first disc, you’re a wanted man in Wellspring (the first city) and you’re shipped off to Subway City to help out The Resistance fight The Authority (really, guys? Subway City? The Resistance? Did you forget to remove the placeholder names in post-production?). Despite the stunning graphics, the landscape in part 2 is bland and tiny, there are only a couple places of interest, and then you’re off to fight The Authority on their own turf, working toward a goal that is so foolish it’s a wonder they’re serious. Big credit goes to the voice actors who managed to get through the explanation dialogue without cracking up; you guys are pros.

It’s contrived, it’s boring, it’s hackneyed, and whoever turned it in should be chastised for letting their kid write the basis of the storyline. Shame, shame, shame.

So the story sucks. Ok, what about quests, you may ask? Sure, you’re constantly being bombarded with quests, both main-storyline as well as side-quests. But are they really RPG-esque? You can either do them, or not. I’m not saying that to be a smart ass, I mean it. There are yes/no “quests” that advance the plot, but no way to advance in the plot unless you say “yes”. Why give me the damn choice, then? I’m pretty sure that when I put the game in, I was at least implicitly agreeing to play the game. Why, then, do I have to constantly reaffirm that desire within the game by saying “yes, asshole, I’ll go kill so-and-so”? How about this – when I don’t want to play the game anymore, I’ll take it out of the Xbox, ok? Until then, stop asking me yes/no questions that effectively mean the same damn thing.

The side quests don’t really further the plot so much as fill in time to make the game feel more full. This is at best the stuff of a lazy RPG, but more like a game that realizes it doesn’t have much going on but looks and wants to distract you from that fact in any way possible. Poor form.

Next up – driving. I admit, I’m hit or miss on vehicle mechanics in games. Sometimes I dig ‘em, sometimes they make me want to stab orphaned infants. I will say, RAGE’s driving mechanics are pretty fun. The vehicles are responsive, the weapons systems are decent, and the explosions are satisfying. The encounters, however, are canned and tedious. There are only a few places in which you encounter enemies on the road, and in those places you will ALWAYS encounter enemies. Beyond that, it’s a simple drive-fest that reeks of filler. Sure, there are a few open-world driving mini-quests, but you can finish them all in about ten minutes (truly, all of them in the game can be completed in about ten minutes) and then that’s that. There are races within the TWO towns in the game, but even that’s pretty simple and boring.

The collectible card game was actually one of the more enjoyable aspects of the game, and even that was not free of annoyance. In each of the two main towns, there is someone in a bar waiting to play this card game with you. No one seems to mind the fact of the broken fourth wall necessary for such a game to exist, but that’s quite alright. We’ll just gloss over that.

Buy yourself a starter deck and then start playing. It’s a pretty fun game, where you make a deck out of your available cards and then fight your opponent’s deck, hoping to beat out his cards before they beat yours. There are other collectible cards that you can find throughout the world, just lying around in random places. Find those and you can make your deck better. It’d be almost fun, if not for the fact that some of the best cards available early on are only available on your first playthrough of a given area, so if you miss them, oh well – your deck is going to suck until you get to the second half of the game – and on top of that, the main reason I ended up playing a lot of the card game was so that I could afford ammo and parts for little robot minions.

All of this from what is supposedly a shooter, mind you. The shooting aspects themselves are a little boring and simplistic. Maybe I just overdosed on run-and-gun shooters in the 90s, but come on – cover-based shooting can be so fun when done correctly; I don’t understand what’s innovative or fresh about the same old game that we’ve been playing for the past 15 years, but prettier. Maybe I’m reviewing the wrong type of game, or maybe people just need to try a little harder.

All told, RAGE is barely a noble effort. It’s a stunning graphics engine, certainly, but it’s just polishing on a turd sandwich. A boring turd sandwich. A boring, bland, schizophrenic turd sandwich. The fact that this game is getting positive reviews makes me think that journos don’t want to risk falling out of grace with PR departments. You guys suck, and so does this game.

Tags: , , ,

Update: Rage; Burning Man; Sandbox Games.

October 4, 2011 Leave a comment

I’m not dead. Really. I’ve just been very, very busy.

I’m currently installing Rage, the newest game from iD (the crew who brought us such games as DOOM and Quake). Look forward to a review very soon.

I’ve also got a Burning Man article coming (eventually) as well as a half-written discussion on LA Noire and sandbox games in general (there will be charts!), but again, it comes down to finding (or making, as the case may be) time. A little more patience, and I should be back in business soon. Thank you, please drive through.

Update; Fourth of July; New World Colony.

July 4, 2011 Leave a comment

I realize it’s been a long time since my last update. My apologies; sometimes it turns out life gets totally and completely amazing, and things like non-paying gaming news blogs fall on the backburner over things like, y’know, working on things that actually pay me, prepping for Burning Man, and generally having the time of my life. You understand.

It being the Fourth of July, I’m of course writing this in my swim trunks on the shore of Newfound Lake in New Hampshire, sipping on a Corona in the shade. I hope all of you in the US are enjoying your holidays, and all of you outside of the US are wishing you were here, blowing shit up and being patriotic. Suck it.

That said, there have been a lot of developments in the gaming world, and I’ll do what I can to at least touch up on some of them real soon. In the meantime, here’s a snippet from a review I had sent in to The Escapist for publication after PAX East that didn’t get printed. No idea why. Oh well.

Either way, if you have an iPad, check out this game – it’s pretty awesome.
—–
It ain’t easy being an indie game developer. Even with major strides being made in terms of digital distribution, there is still the question of market exposure. With a massive event like PAX East, it’s common and understandable for major industry players to dominate the scene. They have the money and the sway to purchase vast display booths in prominent locations, as well as the marketing clout to seed the minds of the general public, and thus exert a certain level of control to guarantee at least some press coverage.

In recognition of this, I made sure to check out the various indie games abound at PAX East this year. In doing so, I managed to find some of the more clever and enjoyable games I’ve seen up for release this year.

One of my favorites was New World Colony, an iPad turn-based strategy game coming from Cambridge, MA-based 82Apps. It’s considered a mash-up of Settlers of Catan, Risk, and Civilization, drawing on the unique benefits of all three to fill in the holes left by each. The board is a randomly generated hex pattern of land types, and the tiles are arranged in such a manner that no player will guarantee themselves an opening advantage. Each turn, players will seek to obtain and defend various resource types and then use said resources to build establishments (granaries, mines, shipyards and the like), defend, and attack.

The game contains a fairly interesting Market system, in which players can barter their own resources in exchange for others. The kicker in this is that the system is a starvation economy – there are only so many of any given resource available in the game. True to supply and demand, the less of a resource there is, the more expensive it becomes – going so far as the per-trade level. This allows a clever player to starve out his opponent of a given resource, possibly turning the tides in a battle.

The game is playable on a single iPad, and will recognize player orientation around a table and adjust its display according to who’s turn it currently is. “I want it to feel like a board game,” says Erik Asmussen, developer and founder of 82Apps. It can also be played online via game center integration.

New World Colony has three game modes – Normal, Pacifist, and Warlord, each catering to a different playstyle. 82Apps is tailoring Player Vs. Computer games to be somewhere between 20-30 minutes, with a little leeway with solely human players.

All told, the game looks engaging and promising. My only complaint, as expected, is that I can’t get it on the Android platform, and as a result, I can’t really play it (I don’t see myself buying an iPad anytime soon).

New World Colony is purchasable from the iTunes app store for $0.99.

Portal 2; Portal 2; Portal 2.

April 19, 2011 Leave a comment

Portal 2 is out! Review incoming, just as soon as I spend the next God-knows-how-many days of my life playing through it. Stay tuned!

Oh, and if you’re one of the lucky ones who purchased the entire Potato Sack and found all of the Potatoes, grats on your new complete Valve Collection! And by grats, I of course mean die in a fire.

PAX East, Day 3 – Quick Update; Recap.

March 14, 2011 Leave a comment

Here we are, at the end of another PAX East, alive and whole (well, save for that little empty space in our heart of hearts that we feel at the end of PAX). I have a lot of thoughts to unload, but to form them in a reasonable and legible fashion tonight would be an effort in futility, so you’ll all have to wait.

“But wait,” you may ask, “for what are we waiting?” (See what I did there? Bite me, dangling prepositions.) Well, today I decided to approach the day (with the exception of checking out the Portal 2 video) from the angle of seeing, playing, and learning about games that I didn’t know about before PAX. I hit up a lot of the indie and/or first-release games on the floor, completely forsaking the Sunday panels. A few highlights:

I look forward to filling you all in on what went down over the weekend, uploading pics, and getting some discussion going. In the meantime, what were your favorite parts about PAX this year? Least favorite? Why? Let me know!

PAX East, Day 2 – Quick Update.

March 12, 2011 Leave a comment

Quick post from the PAX East media room – Day 2 has gone smashingly well thus far. A quick list:

  • Got some good interviews in (keep your eyes peeled!)
  • Didn’t come close to getting into the Rage demo (damn you, insane lines!)
  • played Ubisoft‘s new Kinect-centric Child of Eden (beautiful)
  • saw some really great cosplay (super cool stuff, really)
  • didn’t get enough food (need to remedy that soon)
  • snagged an invite to the Bioware meetup (heading to that in mere minutes)

I’ll keep updates coming as I have them! Stay tuned! Also, if you’re at PAX East and want to meet up/get drunk/know of a good party, add me on Twitter and say hi!

PAX East 2011!

March 12, 2011 Leave a comment

First and foremost, my apologies for the long silence – I spent the majority of the last several months as the primary news editor for WarCry, which kinda ate up most (read: all) of my spare time. The downside: that job is now gone. The upside: I have (a little) more spare time. That is neither here nor there, however. Far more important (and relevant) is the fact that our long wait for Boston’s new annual gaming convention is back!

That’s right everyone, PAX East is finally here! I’m there once again (living in Boston, I really have no excuse) and will be reporting on the event and all its glory for The Escapist, and whatever I write that they don’t deem fit to run, I’ll post here (a guy’s gotta make a living somehow, yo). I’ll also post links to what does make it to The E. I’ve got some cool interviews and demos planned for tomorrow (more on those later), so stay tuned for some more updates!

I will warn you all now – the next two days may be a little “burst-y”, but it’s either that, or “when I get around to it”, and I’d rather give you content than not. A few teasers of what’s to come, however -

You know you love it. If you want to meet up sometime over the weekend at PAX East for a game of Fluxx (I *always* have a deck on me) or a beer (or three), tweet at me or something; all my social media contacts are on the right sidebar. I’ll leave you with a rad photo of me taken by Averna over at NerfThisDruid:

God I love my life.

Monday Night Combat; Team-Based Multiplayers.

October 3, 2010 Leave a comment

Is anyone else as in love with Monday Night Combat as I am? It’s odd; I sheepishly admit that not only did I avoid playing DoTA at all back in the day (nothing personal against it, I just never got into it; I dunno), but I also have never been very good at FPSs, and as such, never really got into Team Fortress 2. I have many friends who swear by it, and I’ve always wanted to sit down and learn it, but I admit that I hate the multiplayer learning curve of “get facerolled and teabagged for days of playtime until you learn the maps and figure out how to play” that is, in essence, the basis of all FPSs on the market. It’s just not how I roll.

On top of that, we’ve seen an increase in games that are primarily multiplayer-based, ranging anywhere from the solo-hero-centric Halo to the group-focused Modern Warfare and Team Fortress 2, which on the one hand will increase the “team factor” and make every player relevant in their own right (at least in theory), but on the other hand only increases the distress afflicted on new players to perform well not only generally but specifically, to master their roles immediately and fully understand all maps, all game and class mechanics, all aspects of wall hacking and the avoidance thereof, to make themselves impenetrable to the veritable slings and arrows of outrageous fortune, or at least in this case, the trials and tribulations of the onslaught of the sharp learning curve that is the multiplayer FPS industry.

With all of that going on, it’s hard for me to muster up the energy and effort required to learn a new game, let alone a new style of play. I enjoy playing team games with my friends, but the task of finding a frequent and mutually agreeable timeframe in which to play team games with my friends is something that I often find nearly impossible. I think this is the primary reason that I never really got into Left4Dead; I had a lot of friends who played it, but when combining my schedule with theirs, I found it shockingly difficult to find a time in which we would all be around and able to play, which kills the “playing with friends makes the learning curve easier to handle” angle right off the bat. As a result, it never really took to me.

I’m currently fortunate in regards to Monday Night Combat in that I have a crew of friends who play it on a fairly regular basis (read: 3-4 nights a week), and what with Wrath of the Lich King truly winding down as everyone prepares for the 4.0 patch and begins serious prep for Cataclysm, I’ve found that my normal Monday+Wednesday raiding schedule is a lot more open (ok, there’s actually a lot more than the end of WotLK keeping me from raiding, but I’ll post about that next – hint: it involves awesome things happening because of that whole RealID thing – it’s so awesome, just you wait). This has allowed me to actually get some good xbox live time in with my friends, which has done wonders for my entry into this crazy-awesome team-based 3rd person shooter/escort game.

Is anyone else playing this game? Drop me a line!

Follow

Get every new post delivered to your Inbox.

Join 249 other followers