PAX East, Day 3 – Quick Update; Recap.
Here we are, at the end of another PAX East, alive and whole (well, save for that little empty space in our heart of hearts that we feel at the end of PAX). I have a lot of thoughts to unload, but to form them in a reasonable and legible fashion tonight would be an effort in futility, so you’ll all have to wait.
“But wait,” you may ask, “for what are we waiting?” (See what I did there? Bite me, dangling prepositions.) Well, today I decided to approach the day (with the exception of checking out the Portal 2 video) from the angle of seeing, playing, and learning about games that I didn’t know about before PAX. I hit up a lot of the indie and/or first-release games on the floor, completely forsaking the Sunday panels. A few highlights:
- Super Giant Games‘ enchantingly beautiful role-playing action game Bastion
- Trapdoor‘s hilariously bloody Warp
- Does Nintendo’s 3DS work with people with Strabismus?
- Retro Affect‘s clever and addictive Snapshot
- 82 Apps‘ lovely Civ-meets-Catan-meets-Risk-like iPad game, New World Colony
- last but certainly not least, Owlchemy Labs‘ Smuggle Truck, an iPad physics/accelerometer game about smuggling immigrants into the US (no shit.)
I look forward to filling you all in on what went down over the weekend, uploading pics, and getting some discussion going. In the meantime, what were your favorite parts about PAX this year? Least favorite? Why? Let me know!





