Quick Update: Shadow’s Edge, PAX East, ROFLCon

January 21, 2010 Leave a comment

Ok, so what the crap is new. Christmas came and went, a new year is upon us, new gated content awaits, not one but TWO(!!!11!) super nerdy conventions are fast approaching, and more! Read on.

So for xmas, my wonderful girlfriend (with the mass assistance of my fantastic guild) put together a care package of all 25 Primordial Saronite needed for The Sacred and The Corrupt, the aforementioned Shadowmourne intro starting quest. All of them (they’re at least 2k a pop on my server, even now – they were more then). Seriously, these guys are way too good to me.

Add on top of that our recent Festergut and Rotface kills (are these fights fun or what?), and that gives me a shiny new weapon, Shadow’s Edge, and you have one happy Death Knight. I’m currently at 97/1000 souls for A Feast of Souls, and looking forward to adding some more tonight in the 10m run.

So PAX East 2010 – who’s going? I know I’m already registered for all three days; I know a good dozen or so of my guild is as well. This is looking to be a sell-out event, so if you’re thinking of going, you should really get a move on those registrations.

While I’m at it, what about ROFLCon? They just announced Auto Tune the News, and the list of confirmed guests gets larger every day. Two years ago, ROFLCon was not only a good time, it was an unexpectedly informative and intelligent one, and if you’re interested in not just the lulz of internet culture, but also how it got here, where it is, and where it is going, I strongly suggest checking it out. (plus you’ll get to drink with me – fun times!)

As a complete aside, Firefox’s new tab behavior can suck my salty balls. I don’t want to have to know where my current tab is in order to find my new one; I want it to be at the end of my tab panel. This is why I don’t use Chrome. Firefox, you suck now (at least until someone makes an addon that reverts). Boo.

Birthday; Patch Day; Shadowmourne.

December 8, 2009 1 comment

So this is apparently what happens when you’re an unholy DK in full BiS (Best In Slot) pre-hardmode loot. Look at that damage done. Just look at it, sitting there, being all “I’m on top, lol, nerf me,” which is awesome other than the fact that, well, today I’m getting nerfed (bye-bye, 4pc T9 bonus affecting Frost Fever – you were good, but you were too good to last. *sniff*) Even with the nerf incoming, though – isn’t that sweet? I think so. *drool*

So holy shit, I’m on a boa- errr, wait – I’m thirty! Damn, that kinda went fast. They really weren’t kidding. The past weekend went by far too fast, and included being taken out to dinner at Hungry Mother (seriously some of the best food you will ever eat) by the lovely lady, seeing Bob Saget (holy crap is he amazingly filthy) at the Wilbur Theater in downtown Boston, and having a ton of people over my place to have a Bad Movie Night, including such wretched films as the SyFy made-for-tv Raptor Island and what is hailed my many as “the Citizen Kane of bad cinema” The Room (it was terrible, but I’ve seen – nay, I OWN worse). On the next day, I rested (and leveled my shammy – 77!). All in all, a totally rad birthday weekend.

Oh – check this shit out. I now own a Codex Seraphinianus. No, seriously – the book I’ve been searching for (at a reasonable price, which is to say, under $500) and unable to find for a good decade now. Yep, that’s what Allison got me for my 30th birthday. I don’t even know what to say, other than you’re incredible, and making me be sappy on the internet. Thank you.

Ok, so patch 3.3 went and came today (check out the totally sweet patch trailer here), giving all servers a good dose of not working at all, and thus giving me a chance to write this post instead of scramble to get as many heroics in as possible before my eyes bleed so I can get a jump on the quest for Shadowmourne. That is to say, in order to start the questline (which may or may not be required for the later-necessary Shadowfrost Shards to even drop), you need to farm to Friendly with the Ashen Verdict and acquire a bunch of stuff, including 25(!!) Primordial Saronite (at 23 Emblems of Frost a piece!). This is quite an endeavor, so we’ll see how it goes.

Oh crap – servers are up – cutting this short. When they inevitably crash later, I’ll be back. If by some miracle of God’s Grace and Beauty they remain up – what do you guys think of the changes? What is your favorite? What is your least favorite? Ready GO

Shadowmourne Unveiled; Wishlists Rule.

November 19, 2009 Leave a comment

The PTR was abuzz with yesterday’s unveiling of Shadowmourne, the new legendary axe from Icecrown Citadel. This thing is pure sex and awesomeness in the form of a lethal two-handed weapon, crafted from the souls of enemies slain by my hand, infused with the blood of an Old God, designed to be wielded by me to slay one of the greatest threats Azeroth has ever known, and I want it more than I want you to be happy. Ok, maybe not (depending on who you are), but statistics favor the axe over you. Dem’s da breaks, pal.

I’m looking forward to seeing what, exactly, all of the necessary steps will be for its construction; I’m hoping to avoid a repeat of Val’anyr (we obtained I think maybe 11 shards total?) this time, but seeing as we’re a casual raiding guild, I don’t really expect us to obtain one. Wish? Hope? Pray? Sacrifice kittens to dark forces? Maybe. No expectations, though.

A guy can hope, right?

In other news, I’ve been updating my Amazon.com wishlist for the upcoming holidays. See, I’m similar to TheFerrett in that I am often difficult to buy things for, simply because I tend to buy things when I want them (save for expensive things, since I’m generally poor). Given that, I find it best to keep a running list for people who might be gift-inclined around my birthday (December 3rd!) and/or xmas. I also promise not to buy anything on my wishlist for myself from mid-november to post-xmas. It’s not very up to date, but I’m working on it, and I hope to have it done by the end of this weekend. I fully realize that almost none of you were planning on getting me anything for any reason, but hey – my mom reads this blog (hi mom!), and I know she appreciates lists.

No Money, Mo’ Problems, but at Least I Can Level.

November 15, 2009 Leave a comment

As much as getting one’s hours cut at work can hurt the wallet, there are certainly bright sides to such an occurrence. In this particular case, one of those benefits has been playing WoW all day. This is pretty rad. I find that the daytime crowd, while fewer than the prime-timers, more than make up for it by being either a) even bigger douchebags or b) robots (see fig. a and fig. b, right).

Conversations such as these are just a tasting of my daytime experience, though, as I’ve spent most of my time working to better myself in-game. Fed up with being poor both irl and in-game, I’ve reactivated my second account and once again set up a side machine solely dedicated to working the auction house.

You see, I don’t want to work for my money. Why spend all my in-game time farming or doing dailies, when I could instead just set up another machine that constantly scans the auction house, looking for foolishly-low-priced deals? I make him jump every 20 minutes or so, and when the computer makes an audible “ding!”, I look over and click “yes” or “no”. Easy money.

I will say, however, many of my friends make UNREASONABLE money by working professions into it. Maybe I’ll try it; I’d love to make 20k a week instead of 2.5k. The trick, of course, seems to be having a jewelcrafter. This will require some work.

To that end, I’ve been leveling my Shaman. I’ve spent a good portion of the past several days remembering that level 51-53 is, in fact, the worst level area in all of leveling. You’re too high to do any of the quests that are close together, you’re too low to do most of the plagueland quests, and the only things that are reasonable for you are like, Felwood quests that are 48907 miles apart from one another. Before 51, you can find quests to do if you look hard enough/have done them enough to know where to be/where not to be (hint for Alliance – stay out of Feralas altogether). At 53 or so, Tirion’s quests in EPL open up and it’s tons of grinding (over a hundred mobs he wants dead) – it’s like a carpool lane to Outland. I’m actually on my way to freakin’ Un’Goro right now, because at least if I grind there, I can skin everything and maybe make some cash.

EDIT: Ok, so I totally forgot about Un’Goro. There are, in fact, a ton of quests for low-50s toons, they’re close together, and they involve a lot of grinding. Also, Shamans1 are OP – I’ve been soloing devilsaurs all weekend. So yeah, levels 51-53 aren’t as devoid as options as I may have previously declared. My bad. I will revise my statement, and declare that the 50s in general are the worst, if only because they take the longest (you may say “but no, the 40s are worse!” but that’s because you’re trying to level on Alliance in Feralas, and that’s never a good idea).

Anyway, if all goes well, I should be in Outland by later this evening, at which point it’s smooth sailing to 80.

EDIT 2: Level 58 has been achieved, and I am on my way to Hellfire. Wish me luck. I’m home tomorrow as well, so I’ll try to get a post up about the Mike Doughty show I attended on Friday; we’ll see.

1 Yes, Shamans is, in fact, the correct pluralization of Shaman. I don’t like it either; I think it’s unsightly at best. But hey, that’s how it goes. I’ve accepted it and moved on.

11/05 Recap.

November 5, 2009 Leave a comment
  • (+) Borderlands is one of the coolest games I’ve seen in a long time. I have it on the xbox 360, if you wanna play.
  • (-) Borderlands has nearly consumed my non-work time.
  • (=) My enjoyment with Prototype has been greatly hindered by Borderlands. In fact, since acquiring the latter, I have yet to replay the former. This is a shame, as I’m paying GameFly for the privilege of borrowing it. Conundrum.
  • (=) My guild is working on, but struggling with, Northrend Beasts hardmode. Phase 2 is rough.
  • (-) I am Thassarian’s Legplates of Triumph away from my 4pc. Tier bonus, which is still stupidly overpowered. I have enough emblems, but do not have a trophy. I still need a VoA 25 run this week. Wish me luck!
  • (-) The past few weeks of Rock Band 2 DLC are of no interest to me. This doesn’t matter much, though, as I cannot even afford the Beatles Rock Band DLC that I do want. All in good time.
  • (-) My downstairs neighbor apparently works nights, and hates it when I play drums. This will end poorly.
  • (+) I have found a new hobby within WoW!

  • (-) That hobby is going for The Loremaster on my death knight.

  • (-) The folks over in Maine voted against equal rights. To their credit, it was a thin margin, which says to me that only slightly over half of Maine voters are bigots. Yep, I went there. You suck, assholes.

I’ll post something substantial on these or other subjects soon, but I have a lot of games to play tonight, and not enough time to play them all.

The MBTA; Going Home; PTR Changes

October 18, 2009 Leave a comment

I really don’t visit my father enough. This isn’t an intentional thing; he’s a rad dude and he’s funny as hell. Shit, he’s even got a pool table in his finished basement. Timing can just be a bitch sometimes, as can be the fact that, well, his cat can seriously mess me up (I have a potentially fatal allergy – no, really, I’ve been hospitalized from cats before).

Anyhoo, Allison and I decided it’d be a good time to go visit, so we did. In case you were wondering, yes, the MBTA still sucks, even after all these years.

I had all these fantastic intentions of taking tons of photos and all that jazz, but yeah, once we got off the boring train and into the custody of my old man, I pretty much completely forgot about the camera. Sorry about that. It happens. I do have a handy-dandy link to the photoset of the train ride down, but yeah, no clever down-the-green shots of the pooltable, no close-up of the hole I put in the wall from the dart (yeah, I’m smooth), no yawning cat, no shot of the like nine wild turkeys in the backyard (no, really). Sorry, I’ve let you all down.

Let’s just say we ate a delicious roast, got schooled in 8-ball, and had a really good time. I even managed to escape the cat with minor sinus after-effects. I call this a win.

Oh – and down the street from my house is, quite possibly, the best billboard I’ve ever seen in my entire life. Check this shit out -

I’m almost astounded at the existence of such a billboard. Now, don’t get me wrong – I think it’s awesome and frankly, I agree with it. I’m just astounded at how in-your-face ballsy it is; I didn’t really expect to see something so un-PC in Cambridge, MA. Color me impressed.

Speaking of impressed, I’ve recently fallen in love with this song – Trifonic – Parks on Fire. The rest of the album is decent (a few too many vocal tracks for my liking, but I think they’re going for that “band” thing), but this track is just sublime. Some of the cooler electronic music I’ve heard in a while. I purchased the digital download off their site for like $9, and it’s totally worth it, if you’re into that sort of thing.

So some new PTR notes are up. Let’s check out some stuff on it.

Right off the bat, I noticed a few different changes in regards to early toons, from no more dazing of level 1-5 toons, to more standardization/simplification of starting weapons, to increased regeneration rates for very low level toons. Sure, it’s not like leveling your fifth alt was difficult in the first place, but hey, thanks for thinking of us. Now if only they’d make levels 41-54 less painful. No, really this time.

Awesome General Changes:

  • Many of the tail sweeps with knockback effects will no longer hit players’ pets.
  • Pet Resilience: All player pets now get 100% of their master’s resilience.

I like increased pet survivability – one less thing to worry about.

Awesome Class Changes:

  • Death Knights: Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
  • Druids: Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
  • Hunters: Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
  • Shamans: Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 30 minutes.
  • Warlocks: Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.

With the general raid gameplan heading more and more into fast encounters (or at least less trash), I see all of these changes as streamlining the raid wipe/recovery process more and more, and I for one support them all. Faster recovery/less cooldown waiting means more time actually spent making valid attempts against bosses, rather than going “well, we don’t have any battle rezzes/heroism/soulstones this time, so let’s just halfheartedly throw ourselves at it and hope we learn something” and more of an “every attempt is 100%” approach. These changes certainly make sense with the way raids appear to be going, but that doesn’t mean that I’m any less surprised when Blizzard makes a good call.

Bad Class Changes:

  • Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
  • Death Knights: Unholy: Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players.
  • Death Knights: Unholy: Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
  • Death Knights: Unholy: Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.
  • Death Knight Tier-9 4-Piece Bonus: This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.

I may be premature in calling the AoE change bad, as I haven’t even done napkin math on it yet, let alone real math, but yeah, it feels like a nerf, so I’m gonna run with it. BAD!

The DK changes are nerfs across the board. We all knew that a tier nerf was coming, though I still expected them to remove Ebon from it rather than Frost Fever. I guess the reasoning was to bring one-disease dual-wield frost dps back into line, ’cause their damage is out of control, but still – the plague strike nerf really hurts, especially in pvp, where it no longer has a cut through armor from being magic. Ouch.

I’m sure there are other class nerfs, but I’ll let someone more knowledgeable in those classes talk about them elsewhere.

Awesome User Interface Changes:

  • The range at which players can see unit nameplates has been increased by 40 yards.
  • Any party member may mark targets (this does not apply to raid groups)
  • Users will be warned when their talents are reset due to a new patch.
  • Instant quest text is on by default.
  • Ignore list expanded to 50 to match the friends list.
  • Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).
  • Experience earned for a quest will display in the Quest Rewards section.
  • You can now query for a list of completed quests with “QueryQuestsCompleted()” then wait for the “QUEST_QUERY_COMPLETE” event, and call “etQuestsCompleted()”.

A whole slew of no-brainer changes that for some unknown reason took months to years to add. Glad to see Bliz getting around to them.

Also, QueryQuestsCompleted()? AWESOME. Hello, easy-to-use Loremaster AddOn!

Awesome Quest/Reputation Changes:

  • Weekly raid quests are now available from Archmage Lan’dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.
  • The following reputations have been sped up by roughly 30%:
    * Argent Crusade
    * Alliance Vanguard
    * Horde Expedition
    * Kirin Tor
    * Knights of the Ebon Blade
    * Sons of Hodir
    * Wyrmrest Accord
  • Sons of Hodir quests now give more reputation overall.
  • Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).
  • Reputation commendations can now be purchased for 1 Emblem of Triumph each.

Ok, now I dunno about you, but I think the raid quests are *awesome*. Not only does it give me a reason to run older raid instances, it gives me a chance to run them on my level 80 alts with my guild instead of a pug. I really can’t wait.

The rep changes are something we all saw coming (or at least hoped was coming, especially with Sons of Hodir). There’s currently a thread going on my guild’s forums discussing whether or not this is just a standard end-of-expansion closing of the gap, giving the slower ones a chance to see the end content while it’s still relevant before the next xpac makes it all pointless, or whether this is instead an admission by Blizzard of doing the whole rep thing incorrectly. Honestly, I can see good points on both sides, but I definitely hope it’s the latter. What do you think?

All told, I think we’re looking at some seriously good changes, even with some of the standardization that people have confused lately with the falling of the sky. A lot of people are quite busy trashing Blizzard for this simplification or that easy mode, but hey – ToC25 hardmode is challenging as shit, and I expect Icecrown to be awesome, not even factoring the crazy lore stuff I’ve heard coming from the test realm. (If I had more time, I’d totally get onto the PTR and get you all some serious undercover work, but yeah, I already don’t have enough time to do the things I want to do – sorry).

Call me a fanboy if you want; I think Blizzard is still doing a great job, and I’m looking forward to the next patch as well as the next expansion. Keep up the good work, Bliz!

Side note: in an effort to be more welcoming, I’ve lifted comment moderation. Abuse it and I’ll ban you and post about how much you suck.

Steaks and Zombieland; Hero Quest and Warcraft.

October 13, 2009 Leave a comment

So this long weekend was full of delightful steak, scotch, questing, zombies, Hero Quest, and raiding.

See that steak? Yeah, it was awesome. There’s not much more to say about that meal, other than trust me – you wish you ate it. The garlic-rosemary potatoes are a recipe I stole from my main tank Aeman. What can I say; the man knows how to cook. Also? Super nerd. How nerdy, you ask? Nerdy enough to go watch Zombieland, come home, make bison tacos (like I said, the man knows how to cook), and then play Hero Quest.

/:/:/scratching record/:/:/

Yes, that’s right – Hero Quest.

If you’re over 25 and reading this blog, chances are you were a super nerd when you were a kid. Ok, I’ll allow that WoW has somewhat changed the nerd/non-nerd dynamic; you could totally be captain of your rugby team (hi, Apop) and still play WoW. But before WoW came along and made everyone ever play video games, if you were the kind of person to read this blog, you were a dork. You had a crush on Rydia from Final Fantasy (hopefully the grown-up version, you sicko), had a collection of 20-sided dice, and the closest you came to playing a sport was kicking your neighbor’s ass at Ice Hockey. Chances are you know what LARPing is (God help you). If any of this is true, you had a copy of Hero Quest, and right now, you’re wishing you still did.

Well it just so happens that Aeman got his hands on a copy. After Zombieland (which, by the way, was about as perfect as I could have hoped), I went to casa de Aeman & Theine and played Hero Quest. This is, quite possibly, the nerdiest thing I’ve done in a long, long time (and that includes starting this blog). It was totally awesome and I want to do it more. Yes, I just said that in public.

Last night, we did a quick clear through most of Ulduar and watched most loot go to either offspec or sharding, proof that yes, we’re pretty much done with that instance. Time to buckle down and focus on ToC hardmodes. Also – check out my dps on XT-002, sans Heroism (we didn’t want to engage hardmode).

I’ve recently realized just how poor my collective wow account is; I mean, I can always afford repairs (though we have a guild bank allocation for raid repairs, I never use it), but if I wanted to, say, purchase some Crusader Orbs to make the ToC bracers, could I afford ‘em? Not a chance. This irks me. This irks me something fierce. I’m not generally the type to be satisfied with a situation over which I have little control. A-ha!, though – I have control over it; it all comes down to time allocation.

You see, a while back I made this Druid. She’s not much, I realize (dual spec? yes! competent at either? errrr… not really), but she’s fun and more importantly, she was designed as a farmer. Skinning/Herbalism. Insta-flight form is as cheating as you can get without requiring seppuku to absolve yourself of the shame, and it’s perfect for a farming toon. In addition to this, while leveling her, I did as many Outlands/sidequests as I could bear, in order to hasten the place in Northrend at which I’d hit 80. In this case, I got there around mid-Zul’Drak. I’ve now finished Zul’Drak and done about half of the Sholazar quests, and have made about 2.5k in doing so. This is nuts. Druids are a cash cow. When I’m done with this one, I’m considering making another to level just for the gold (I’d make another DK for said purpose if I could; those guys are the definition of solo-leveling OP).

Oh, one last thing – I’ve noticed my traffic increasing steadily. Hello, readers! In case you’re wondering, I do not have a cushy “sit in an office and play on the internet all day” job. As a result, I won’t be updating this daily. I will, however, do what I can to update at least 2-3 times a week. I’ll do what I can to keep you office-bound folk in mind and try to post in such a manner as to give you stuff to read while you get paid to sit on your ass, but no promises.

So there ya go – if I don’t post for a day or two, don’t freak out and unsub. Just sit and be patient; the good stuff’s on the way.

10/06 Recap; Sandbox Games.

October 6, 2009 Leave a comment
  • (+) Yogg-Saron down!
  • (-) Due to the need to cut costs, my hours at work have been cut. It is still manageable, but certainly far more scary now.
  • (+) My enjoyment with Prototype continues with little obstruction. I find this interesting enough to discuss briefly, below.
  • (-) Despite my awesome new gear, due to my spec still being 2h-Unholy, my dps still kinda sucks.
  • (+) Not only did [Justicebringer] finally drop for me, so did [Greaves of the 7th Legion] and [Death's Verdict]. Three BiS items in one night (four, if you count my new [Thassarian's Shoulderplates of Triumph]). I am so happy.
  • (-) This week’s Rock Band 2 DLC is of no interest to me.
  • (+) I just discovered my friend Mandy’s blog – check it out.

I have a general rule about sandbox-style games, a certain manner in which I approach them. First and foremost, while I fully recognize the awesome idea of an open world, I generally find that sandbox games claim to be far more open-ended than they really are. Sure, you might be able to go many places, but we have yet to even develop the hardware, let alone the software, to be truly lifelike, to give true immersion. I’ve certainly read a dozen other blogs talk about current limitations/failings of sandbox games, and that isn’t really the point of all this, so allow me to skip to the point or, at least, the theory, the general observation. Here it is:

General Sandbox Game Rule:

On average, I find that as I play a sandbox-style game, the longer it takes me to commit genocide, the better the game is.


Am I missing something? I mean, most “OMG YOU CAN GO ANYWHERE!!111!” games offer the “kill everyone on a whim” option; most, however, end up penalizing you for it, either immediately (via harder and harder/more and more plentiful opponents, a la Grand Theft Auto) or later (via endgame moral judgments/”bad” endings, a la Fallout 3/Bioshock/Fable). Granted, two out of three of the “later” examples are less “sandbox” games and more “moral judgment” games, and that’s an entirely different rant. The point remains, though – even with games like Overlord, where “omg you’re the bad guy lol”, it’s still really, really rare to find a game that gives you the option to kill everything around you without punishing you in some way for it.

Prototype, though? They dodge it completely.

Granted, I haven’t beaten the game yet, so who knows, maybe there’s like forty seven endings, all based around how many aging English teachers I’ve consumed for a disguise or for a little sustenance while slaughtering zombie and special ops marine alike. Believe me, if there is, I’ll rant about it soon (’cause I seriously can’t put this game down – Batman: Arkham Asylum is still sitting in its case, going “dude, wtf; everyone says I’m awesome, at least TRY me” – and that pretty much means that unless this game gets really lame really fast, I’ll probably beat it soon). But so far? Kill this, kill that, pick this guy up, throw him at that guy, pick up a car, throw it through a crowd of civilians – it’s all good.

I love it. I love it a lot. I love it enough to keep playing even though the movement controls can be such a goddamn pain in the ass, and I don’t mean “oops I moved too close to the edge and fell” pain in the ass (although that happens a lot too), I mean like “holy shitting crap I just spent like twenty minutes trying to catch one damn glowing landmark sphere between two smokestacks because it’s fucking impossible to run up one correctly” pain in the ass. Yeah, really. *bangs head into keyboard*

But seriously – after I got that fucking thing, what did I do? I blew up a military base and killed like 400 people with mutant tentacles, razor-sharp claws, and random acts of dismemberment and carnage. Fucking clutch.